Narsell Lakeside, Fields of Massacre, The Forbidden Gateway, and Blazing Swamp are designed for solo players and small groups, preserving the familiar atmosphere with new balance and updated content.
Cemetery — a location with a completely new spatial architecture and a redesigned visual style. It is one of the most striking zones of the update, clearly showing the new world quality and the transition to UE5.
Giant's Cave, Tower of Insolence, and Ancient Battleground are prepared for high-level players, while Silent Valley awaits with high-level elite monsters.
Raising the cap to level 75 provides more character development options while changing the usual pacing of the game after level 60. We've updated the class balance, adjusted parts of high-level skills, and refined them to fit the current server concept.
This makes the journey to level 75 more engaging: with new skills, redesigned effects, and a fresh look at familiar classes — for players continuing on their main character and those starting a new one.
Sub-classes now offer more freedom in character development. You can choose any class from any race: crafters, overlords, light and dark elf professions — without previous restrictions.
Sub-classes start at level 20 instead of 40, so progression no longer skips early gameplay. D-grade gear and beginner locations remain relevant even in late-game stages.
By levelling sub-classes, players unlock new and improved skills for the entire character: they work both on the main class and across all subclasses. This way, every developed subclass contributes to overall power and becomes an important part of the journey.
Terramancer — more than just a new class. It's a new progression path that fits into the world of LU4, offering a new gameplay experience, preserving the philosophy of a classic MMORPG.
Wield devastating area damage, crowd control, and runic magic. Class progression path: Dwarf Mystic — Geomancer — Terramancer.
More about the dwarf mageAlchemy — a new progression and economy system that ties together farming, crafting, trading, and valuable consumables. Starting at level 20, players can gather reagents, refine them into rare materials, and craft buffs, elixirs, scrolls, A-grade equipment components, and Alchemy Boxes.
The system evolves gradually, from basic D-grade recipes to complex high-level formulas. Some crafts are guaranteed, while others rely on chance.
Alchemy also creates a new PvE-driven economy. Not only finished items, but also reagents, refined materials, and rare components gain real value. It offers opportunities for solo players, parties, crafters, and anyone looking to profit through trade.
Narsell Lakeside, Fields of Massacre, The Forbidden Gateway, and Blazing Swamp are designed for solo players and small groups, preserving the familiar atmosphere with new balance and updated content.
Cemetery — a location with a completely new spatial architecture and a redesigned visual style. It is one of the most striking zones of the update, clearly showing the new world quality and the transition to UE5.
Giant's Cave, Tower of Insolence, and Ancient Battleground are prepared for high-level players, while Silent Valley awaits with high-level elite monsters.
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