Gamma 5643
Black 6739
White 4560
Carmine Latam 2782
Familiar places
come alive
Lighting, weather, and details change the way the world feels — you want to not just see it, but examine it.
Lu4’s story is being written right now
47
Days
19
Hours
22
Minutes
37
Seconds
Cemetery
Battleground
Valley
Capital
Belt
Three servers for two regions
No more adjusting to someone else's prime time. Choose Europe or Latin America and play when it suits you best
UTC -3
Latin America
Carmine (Latam)
UTC +3
Europe
Black & White
What's inside?
New territories

Narsell Lakeside, Fields of Massacre, The Forbidden Gateway, and Blazing Swamp are designed for solo players and small groups, preserving the familiar atmosphere with new balance and updated content.

Cemetery — a location with a completely new spatial architecture and a redesigned visual style. It is one of the most striking zones of the update, clearly showing the new world quality and the transition to UE5.

Giant's Cave, Tower of Insolence, and Ancient Battleground are prepared for high-level players, while Silent Valley awaits with high-level elite monsters.

Level 75

Raising the cap to level 75 provides more character development options while changing the usual pacing of the game after level 60. We've updated the class balance, adjusted parts of high-level skills, and refined them to fit the current server concept.

This makes the journey to level 75 more engaging: with new skills, redesigned effects, and a fresh look at familiar classes — for players continuing on their main character and those starting a new one.

Sub-class

Sub-classes now offer more freedom in character development. You can choose any class from any race: crafters, overlords, light and dark elf professions — without previous restrictions.

Sub-classes start at level 20 instead of 40, so progression no longer skips early gameplay. D-grade gear and beginner locations remain relevant even in late-game stages.

By levelling sub-classes, players unlock new and improved skills for the entire character: they work both on the main class and across all subclasses. This way, every developed subclass contributes to overall power and becomes an important part of the journey.

Dwarf mage

Terramancer — more than just a new class. It's a new progression path that fits into the world of LU4, offering a new gameplay experience, preserving the philosophy of a classic MMORPG.

Wield devastating area damage, crowd control, and runic magic. Class progression path: Dwarf Mystic — Geomancer — Terramancer.

More about the dwarf mage
Alchemy

Alchemy — a new progression and economy system that ties together farming, crafting, trading, and valuable consumables. Starting at level 20, players can gather reagents, refine them into rare materials, and craft buffs, elixirs, scrolls, A-grade equipment components, and Alchemy Boxes.

The system evolves gradually, from basic D-grade recipes to complex high-level formulas. Some crafts are guaranteed, while others rely on chance.

Alchemy also creates a new PvE-driven economy. Not only finished items, but also reagents, refined materials, and rare components gain real value. It offers opportunities for solo players, parties, crafters, and anyone looking to profit through trade.

Narsell Lakeside, Fields of Massacre, The Forbidden Gateway, and Blazing Swamp are designed for solo players and small groups, preserving the familiar atmosphere with new balance and updated content.

Cemetery — a location with a completely new spatial architecture and a redesigned visual style. It is one of the most striking zones of the update, clearly showing the new world quality and the transition to UE5.

Giant's Cave, Tower of Insolence, and Ancient Battleground are prepared for high-level players, while Silent Valley awaits with high-level elite monsters.

Want to see more of the development process?

Subscribe to developer channel

From first tests to release
The first alpha creates the foundation for further game development. Subsequent updates will expand the world by adding new enemies, equipment, and key gameplay systems
Subscribe
Be the first to know the latest news, updates, and more
Streamers participate in the first tests: locations, epics, and sieges
Closed Test
13.09.2024
First opening. 160 000 players in a year and 9 100 peak online!
Pre-Alpha
20.06.2025
Expansion of content, locations, and a new class
Alpha 1, part 1
22.06.2026
Olympiad, new systems, mechanics, and another class
Alpha 1, part 2
2026
Further development of the world, locations, systems, and game progression
Alpha N, part N
2027
Polishing key systems and balance
Beta
Full launch and a new stage of project development
Release
Freeze the moment
Choose your favorite game shots, download in high quality, and store the atmosphere of the world on your screen
19
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System requirements
Minimum
For playing Lu4 with Medium graphics settings
Operating SystemWindows 10/11 (64-bit)
Processor (CPU)Intel Core i5-8400 or AMD Ryzen 5 1600 (6 cores preferred)
Memory (RAM)16 GB
Graphics Card (GPU)NVIDIA GeForce RTX 2060 or AMD Radeon RX 5700 (8 GB VRAM)
DirectXVersion 11 / 12
Storage Space50+ GB of free disk space
Recommended
For playing Lu4 with Epic graphics settings
Operating SystemWindows 10/11 (64-bit)
Processor (CPU)Intel Core i7-11700K+ or AMD Ryzen 7 5800X+ (8+ cores)
Memory (RAM)32+ GB
Graphics Card (GPU)NVIDIA GeForce RTX 3070+ or AMD Radeon RX 6700 XT+ (8 GB VRAM)
DirectXVersion 11 / 12
Storage Space50+ GB of free disk space

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Game files

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Place in an empty folder and click the Check Files. Updater will download the client and update it to the latest version
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